Serious face,
Fun inside
With 25+ years of experience working in and around the games industry, I’ve had a hand in all non-directly-creative aspects of game development; from Planning to QA to Release and beyond, Publishing and Funding, Partnerships and Management of teams, projects and products, PR, Community and Events!
Pretty much everything other than art, code or design…
Experience, Knowledge & Skills
Unity Technologies - Senior Partner Relations Manager: £1.5M ACV // 25 studios to manage partner relations; studio <> engineering roadmap alignment; feature request product management; team knowledge sharing & upskilling; mentoring; event organisation; Accessibility & Neurodiversity ERG Chair (mobile, PC, console, XR).
HTC Vive - Content Partnerships Lead: Funding & scouting new and existing XR titles to bring to a new hardware platform storefront; engineering alignment; developer relations; executive reporting; events (XR).
Make Real Ltd - Immersive Partnerships Director: R&D team management; studio strategy; partner & client relations; events, PR & Marketing; workshops; executive reporting (XR).
Testronic Labs - Senior Account Manager (Zynga): partner, relationship, team & project management; localisation; international development (mobile).
Gamania EU - Associate Product Manager: In-game store economics; web publishing; product management; Westernisation of Eastern games; community support (PC).
Kerb Ltd - Technical Producer: Production; localisation; web publishing; project management; process and margin improvement (web).
NCsoft Europe - QA Manager: EU QA; game production; title release; age-ratings; live-ops & community support; team & project management; executive reporting (PC).
Game Development
Some of the major PC and XR games titles I have been directly involved with the development of:
QA: Auto Assault | City of Heroes | Guild Wars | Tabula Rasa
Production, PR, Marketing: Radial-G : Racing Revolved | Loco Dojo [Unleashed]
For other platforms, I have supported a number of high profile titles in-development / released for Sony PlayStation, Microsoft Xbox and Nintendo Switch as part of my role as Senior Partner Relations Manager at Unity Technologies. My work also covered some multi-million dollar revenue generating mobiles titles for iOS and Android. Unfortunately due to NDAs I am unable to list the names of these titles obviously.
Media Maven
Throughout the period of having to take on events, PR, marketing & community activities for the XR games I oversaw development of, I generated over 500+ pieces of media inclusion (interviews / quotes / blogs / articles / talks / panels) for the games, the studio/s and general industry sector coverage.
Gaming press inclusion: EDGE, PC Gamer, gamesTM, develop, Eurogamer, Polygon, Road2VR, UploadVR
Non-gaming press inclusion: BBC, Guardian, TIME, Verge, NME, Vice
Furthermore I have given talks or been part of panels (as member and host) at many events, including: Reboot Develop (Blue), Develop, Pocket Gamer Connects, EGX, Unity Dev / U-Days / Unite.
You can find the full list and links here: https://bit.ly/vrsamVR.
Ready to Boost Your Development Time?
Drop us a note and let’s see what I can take off your plate!